Final Piece for 4D
Ok so this is my final piece for 4D – Moving Sound
It hasn’t turned out quite the way I hoped but it still is effective and shows how time and space can be compressed and peoples movements can be tracked by the sound that they’re hearing while following their own route. It’s interesting to see how different peoples journey has overlapped and their paths cross without them being aware of the other persons movements, and how they take different things from what they hear.
Here it is:
If I could take this further, I would enable you to zoom in and isolate a particular sound clip to the place they are in, for instance when Annabel is talking about Tinside pool being open already, being able to zoom into her timeline that the line represents to the point when she was there exactly. Or the bar that Tim walks past when he decides to go for a quick drink after skating at Prime.
I’d also like to be able to add spots like the picture shown in Visual so that you can play the sounds heard on that persons timeline, and perhaps enable someone to go forward or back on one persons timeline, as well as being able to play it from beginning to end in a linear fashion.
I would also consider using a different programme to animate the timelines or at least the sound that goes with them, maybe AfterEffects or something. Only because I didn’t think flash handled the audio too well, in other editing software the actual sound files were quite loud, so that the background noise really stood out as well, however when importing to Flash it becomes quieter so you can only really hear the voice of the person and hardly hear what’s going on around them.
For instance when Tim is walking past the bar, you should be able to hear a barmen hand over a Corona to a customer, or with the Fish and Chips hear someone order them instead it’s too faint to make out.