Voicemail 2

April 10, 2010 at 10:54 am (IDAT 307 4D)

I’ve come across a problem with my voicemail, I cannot transfer the voicemails onto the computer in order to manipulate them or find a way to visualize it either, so I might go back to the recording sound on the mobile phone instead but keep the idea of mapping out their roots and showing how their paths interlock etc.

And maybe I could do a flash animation that shows them their travel route as the sound progresses, so that in the quiet periods the line is still going despite nothing being recorded showing how long their route takes, but obviously compressing it so that we’re not watching someone route into town take ten minutes lol!

I also think I might scrap the script idea, only because having a ‘forced’ script isn’t needed it doesn’t add much to the piece and the paths cross because their made to cross rather than it being accidently that these people ended up missing each other or being in the same place just a couple hours apart or whatever.

So what I think I’ll do now, is have someone describe their route and record background noise at the same time, so that their position is known from their description and the knowledge of an area rather than being told exactly where they are.

For instance using the Lighthouse on the Hoe as a pin point, maybe have someone realize it’s open so anyone who knows the area will be able to visualize what they see knowing where they are, and maybe being able to show follow their route more closely without graphics by what is seen or heard.

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